Have some extremely low quality GIFs of Don’t Walk: RUN!’s main screen in action. We’ve still got a lot to do, but the game is really starting to come together both mechanically and visually now.

We have around two weeks left before protoplay, and there is a lot of work to be done before then - the project is extremely ambitious for seven and a half weeks, considering the 3D artstyle and the second screen technology required for gameplay - but the fact that we’re creating a truly unique gameplay experience will hopefully be worth it!